Trading Card Game
A strategic card game in an era of Great Power Competition where logistics wins wars. Strategy, operations, and tactics must align. You are the Air Force Commander.
Designed by a USAF veteran.
Join the briefing list. Early access. First intel.
Built on real-world joint airpower doctrine. Not rock-paper-scissors with jet fighters — an operational campaign where supply lines matter as much as firepower.
Your MOB projects supply forward. FOBs extend reach. Tankers bridge the gap. Every strike asset needs a chain behind it — and every link is a target.
ISR finds targets. Shared data enables fires beyond visual range. Stealth slips through detection nets. Assembling a working kill chain is where skill separates from luck.
One activation per unit per turn. Move. Ability. Attack. Withdraw. Cheap units give you more activations. Expensive units deliver significant effects that can shift the entire battlespace.
Each faction reflects real-world force structure and strategic identity. How you build your base defines how you fight.
The American doctrine is power projection. A massive main operating base feeds supplies through a chain of forward outposts, each one pushing the fight closer to the enemy. Your fighters launch from hardened airfields while tankers keep them in the sky. When the spear tip strikes, the entire weight of the logistics network is behind it. Cut the chain, though, and the tip goes cold.
Russia fights behind walls. Rings of surface-to-air missiles, overlapping radar coverage, and artillery batteries turn every approach into a kill zone. The enemy must bleed for every kilometer. While they exhaust themselves against your layered defenses, your counterattack force waits — fresh, fueled, and ready to exploit the gaps they left behind.
China doesn't build a fortress — it builds a web. Independent hub nodes scatter across the battlespace, each one a self-sufficient cell of drones, cyber warfare, electronic jamming, and ISR. Destroy one node, and the network reroutes. The enemy chases ghosts while your swarms converge from directions they never expected. Resilience is the weapon.
Every faction can pursue any victory path.
Your doctrine, your tempo, your call.
Reduce the enemy Main Operating Base to zero HP. Smash through their defenses and kill the heart.
Control enemy territory sectors to accumulate VP. Positional dominance wins the campaign.
Drain morale through asset destruction and INFLUENCE operations. Break their will to fight.
Join the briefing list for early access, playtest invites, and first look at Set 1: Great Power Competition.
No spam. Operational comms only.